Tile City Builder
A proof-of-concept for a procedural city building built in Unity made over the course of a weekend.
How to play:
- Use WASD to move the camera, EQ to rotate the camera.
- Select buildings to build at the bottom of the screen. After a building is placed a new set of buildings to select from will be generated.
- Press R to rotate building placement.
- Place buildings near your villagers to expand your village, meet your villagers' needs, and increase your score.
- Be careful, once a building is placed it cannot be removed!
- Buildings can only serve and employ nearby villagers.
- Use the filters: "None," "Food," "Employment (Workers)," "Employment (Workplace)," "Entertainment," and "Religion" to see your villagers' needs
Buildings:
- Village: houses villagers
- Farm: provides food and employment
- Tavern, Colosseum: provides entertainment and employment
- Garden: provides only entertainment
- Cathedral: provides employment and religion
- Roads: allows villagers to access jobs / buildings from further away
Status | Released |
Platforms | HTML5 |
Author | CRosenauer |
Genre | Puzzle |
Made with | Unity |
Tags | City Builder, Procedural Generation |
Average session | A few minutes |
Comments
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great game! tons of fun :)