Retro Action Platformer
This game is a 2D action-platformer heavily inspired by (if not a blatant rip-off of) the old-school NES Castlevania games. The scope of this project was to create a reasonably polished, demo-like experience following the Castlevania formula. To that extent, I believe this project met it's goals. It is a competent action-platformer with a custom character controller, multiple collectible sub-weapons, controller support (windows only), resolution (Windows only) and audio option menus, various level transitions, and fluid gameplay to cutscene transitions.
Future plans are to refactor the movement controller and enemy/player controller logic to provide de-coupled and easier to use logic. The bulk of the work is complete, however I have not found the time to validate and patch the few remaining corner cases. Additionally, I hope to iterate on the gameplay to make it less derivative when my brainstorming provides an idea with sufficient potential.
Gameplay Controls:
- WASD or d-pad to move
- space or A button to jump
- j or B button to attack
- k or X button to use secondary weapons
Menu Controls:
- enter or start button to open/close the pause menu
- WASD or d-pad to navigate menu options
- space or A button to select menu options
- escaoe or B button to return to the previous menu
Status | Released |
Platforms | HTML5, Windows |
Author | CRosenauer |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Retro, Singleplayer |
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